Time Keepers
Wednesday, April 29th, 2009Wii- Team Party All the Time: Spring Weekend
Wednesday, April 29th, 2009A wii-mote sketch By Isabel Parkes and Sean Feiner
Our Wii Processing sketch allowed the user to manipulate the dialation of the faces pupils using the wii mote. Each eye was manipulated seperately by either roll or pitch. It is a sketch for the greater representation of dancing and physically stimulation that occurs. The sketch would be improved by furthering the interactivtiy of the applet by adding colored lights and possibly music to fully integrate the design with the theme.
Tuesday, April 21st, 2009
This piece takes further my idea from last self-portrait assignment of the self as an ungraspable and mysterious entity. Searching for the concept of self within the framework of one’s own mind results in an endless chase, while taking a step outside of the search and changing one’s point of view (represented by the clicking of the mouse) might bring an unexpected moment of revelation (transition to a new background).
Assignment #7 – Translation
Monday, April 20th, 2009This interactive piece focuses on the theme of urban play. It puts the user in a free form urban space where the paths in daily urban life are constantly tread. However, with a click and hold of a button, the very same paths are illuminated with wild and exciting variations and a whole new perspective of urban life can be discovered via freerunning. However, it is important to constantly reinvent one’s perspective in the urban environment or be stuck in the same cycle all over again.
Translation: Cyclical Transformation
Wednesday, April 15th, 2009The cycle: Mouse clicks, a tree grows. The leaves continue to fall — products of the trees they have fertilized. This processing piece shows the cyclical transformation occurring in nature. Interact.
Muffy and Linette Processing Design
Tuesday, April 14th, 2009
I intend to use the ‘mousepressed’ option to flicker between Muffy and Linette, my crazy furry boots, looking like dogs, and an image of me looking like I have stuffed my feet in their mouths. I would also location of the mouse to serve some function, but I plan on figuring that out using experimentation.
Assignment #7 – Translate
Sunday, April 12th, 2009Working with & attempting to reinterpret the imagery found in my billow video, I developed the processing form of “giggle & go on”, a saying used in dispiriting circumstances.
Assignment 7: Translation- “Feeling in the Dark”
Sunday, April 12th, 2009For this project my goal was to translate or revisit one of the works previously done in some way through processing. I chose to alleviate a doubled “gap” in my animation (which was ultimately a translation of the collage). This gap is the moment in the video loop when the medieval characters enter into one doorway exiting through another. They are literally “swallowed up,” I wanted to bring this to light through darkness. To do this I created an applet that features an array of images newly created using pictures of caves and rock formations to create spaces in which I could place the original characters and new creatures that were found in both of my previous works. The applet functions by allowing the user to create a window of vision through use of the mouse, hence feeling one’s way through the dark. In addition, one can click to find the next scene of the cave journey, yet ultimately the images cycle as one loop.
Here is the artwork behind the project:
Colour Coordination!
Wednesday, April 8th, 2009This is intended as a rather light-hearted self-portrait. There was a time when I would colour-coordinate ALL my clothing and accessories. Now not so much, but sometimes I still find it hard to resist!
This portrait shows the difference that the colour of make-up, clothing and accessories can have, and in doing so shows different sides of the self. That is not to say that what I wear effects my behaviour, but I think it is an interesting exploration of the superficial differences bought by physically changing one’s appearance.
The mousepressed option takes a different look at the effects of changing colour, by setting everything else monochrome and making the eyes ‘flash’. The face takes on a different ‘mood’ as the eyes change colour, which I used to demonstrate the importance of ones eyes in expressing emotion.









